THE USE OF GAMIFIED TECHNOLOGY AND PAPER-BASED METHOD FOR TEACHING VOCABULARY IN FLIPPED CLASSROOM
Keywords:
teaching vocabulary, flipped classroom, paper-based method, secondary school, gamified technologyAbstract
The use of gamified technology and paper-based methods for teaching English vocabulary in a flipped classroom setting offers several benefits. Gamified technology makes learning interactive and enjoyable, while paper-based methods can be engaging and personalized. Both approaches can enhance retention, promote collaboration, and provide accessibility. Gamified technology offers immediate feedback, while paper-based methods are cost-effective. The choice between them depends on factors such as student preferences and learning objectives. Overall, both approaches can be effective in teaching vocabulary in a flipped classroom.
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