ROLE OF THE GAMES FOR DEVELOPING CRITICAL AND CREATIVE THINKING

Authors

  • Kenjayeva Sadokat Sirojiddin qizi, Zoirova Dilfuza Xayriddinovna SamSIFL Narpay Faculty of Foreign Languages Preschool and elementary education (English language). 2nd stage student of group 23.05 Author

Keywords:

Games, multiplayer, teamwork, creative thinking, players, sandbox, traditional education.

Abstract

 This article discusses the role of games in critical and creative thinking and their role in our lives. Also, the types of games are introduced, and what mental games are effective are discussed. 

References

1.Amabile, T. M. (1996). *Creativity in Context: Update to “The Social Psychology of Creativity.”* Westview Press.

2. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). *From Game Design Elements to Gamefulness: defining” gamification”.* Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments.

3. Facione, P. A. (2015). *Critical Thinking: What It Is and Why It Counts.* Insight Assessment.

4. Gee, J. P. (2003). *What Video Games Have to Teach Us About Learning and Literacy.* Computers in Human Behavior.

5. Michael, D. R., & Chen, S. (2006). *Serious Games:

Published

2024-11-18