THE IMPORTANCE OF USING GAMES IN EFL CLASSROOMS

Authors

  • Abdukarimova Aziza Maqsudjon qizi,Khamitov Eldorbek Erkinovich Chirchik State Pedogogical University Author

Keywords:

Games, Twister, vocabulary, EFL classrooms.

Abstract

The purpose of this study is to examine the usefulness and application of games in EFL teaching. Semi-structured interviews and observation are two different kinds of qualitative research methods that were used in this study. This study makes use of triangulation using many methods all along. Both observation and audio-recorded interviews were used as data gathering techniques. In this case study, an updated version of the game Twister is used to teach English to two undergraduate students. Based on the findings, it was determined that games should be utilized in second language learning environments to give EFL students a fun, engaging, and effective learning environment. 

References

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Published

2024-04-16